ContactPerson: shapiro@cse.buffalo.edu Remote host: willy.cse.buffalo.edu ### Begin Citation ### Do not delete this line ### %R 2005-08 %U /web/faculty/shapiro/Papers/tr0508.pdf %A Shapiro, Stuart C. %A Anstey, Josephine %A Pape, David E. %A Devdas Nayak, Trupti %A Kandefer, Michael %A Telhan, Orkan %T MGLAIR Agents in a Virtual Reality Drama %D March 30, 2005 %I Department of Computer Science and Engineering, SUNY Buffalo %K Virtual Reality Drama; Intelligent Agents; Cognitive Architectures %X We provide an overview of the use of intelligent agents, implemented in the new MGLAIR architecture, in a virtual reality drama. For us, a virtual reality drama is a scripted play in which the computational agents are actors who have copies of the script, and one human audience member has been drafted to be a participant, but doesn't have a copy of the script. The computational actors must improvise reactions to the human partpicipant's actions, but keep the play moving along in as close agreement to the script as possible. The goal is to provide the human participant with a specific emotional experience. We explicate this philosophy; outline the previously described GLAIR architecture; explain the introduction of an organization into modalities that results in the new MGLAIR architecture; describe our current VR drama, The Trial, The Trail; and discuss the implementation of our actor-agents. Our discussion of the actor-agents focuses on their abilities to react to triggers (cues), their performance of contingent actions that are off the main-line arc of the script, their use of timers to pace the drama, and the organization of the cast of actor-agents into a multi-agent system.